Starsector coronal hypershunt. Tesseract -class cruiser Facet -class destroyer Dextral Shard and S...

"An institution, a polity, a warship, a fleet, the Hegemony! Th

The work of coroners and medical examiners is different, but deeply connected. HowStuffWorks takes a look inside the world of investigating death. Advertisement When a person dies violently or unusually, or in an untimely fashion, difficult...A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Some of these also affect NPC colonies. In Starsector 0.95 threats do not appear till the colony reaches size 4. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0.96, combining pirate and Pather ... Rift Beam: increased range to 600 (was: 400) Categories. Community content is available under CC-BY-SA unless otherwise noted. Creates space-time rifts along the beam length, targeted at nearby enemy missiles and fighters. Each rift deals up to 200 energy damage to nearby targets. 0.95.1a Rift Beam: increased range to 600 (was: 400)The IR Autolance is a support fragmentation burst damage weapon. It stores enough charges to fire for little over four seconds dealing about 2200 damage in the process (ammo regeneration included) As a beam weapon dealing fragmentation damage, and therefore being only 1/8 effective against armor, its capability against fighters is rather ...Brother Livewell Cotton is a notorious Luddic Path terrorist. At one point in his life, Cotton was imprisoned and heard the music of the gates and motes. He "found the Path" on that day. In c.204, Cotton worked with the mercenary ship ISS Black Star to assassinate a researcher being transferred from the Persean League to the Tri-Tachyon Corporation. During the player character's investigation ...Remnant Battlestation. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. At least that is how the official histories tell it.The Revenant is a specialized logistics phase ship that functions as both a fuel tanker and a freighter at the same time, but does not possess any weapon mounts. Its Phase Field allows it to operate as part of a phase fleet without compromising the fleet's sensor profile. As mentioned in its description, the Revenant is not an efficient replacement for proper …The Radiant is a rare, powerful Remnant battleship. They are normally only found commanding Remnant Ordos, the largest battle fleets of the Remnants, in systems with red beacons. Like other Remnant ships, the Automated Ships skill is needed to recover and effectively use Radiants. 0.95.1a Increased deployment cost (for the Automated Ships …当硬幅能达到50%(或更高)时,速度降至最慢,相当于原速的33%</p>\n</li>\n<li>\n<p dir=\"auto\">新船插</p>\n<ul dir=\"auto\">\n<li><code>自适应相位隐形</code>:只有当硬幅能达到75%(或更高)时,速度才降至最慢,相当于原速的33%</li>\n</ul>\n</li>\n<li>\n<p dir=\"auto\"><code>相位锚定</code>:</p>\n<ul dir=\"auto\">\n<li>将进入相位状态瞬间产生的幅能降至0</li>\n<li>在相位状态中,增加两倍软幅能耗散和武器冷却/重装速度</li>\n<li><strong>每场战斗中</strong>,一艘有该船插的相位船可以在即...Medium. Annihilator Rocket Pod · Breach SRM Pod · Dragonfire DEM Torpedo · Gazer SRM Pod · Gorgon SRM Pod · Harpoon MRM Pod · Jackhammer · Pilum LRM Launcher · Proximity Charge Launcher · Sabot SRM Pod · Salamander MRM Pod · Typhoon Reaper Launcher. Large. Cyclone Reaper Launcher · Dragonfire Torpedo Pod · Hammer …Temporal Shell. Speeds up the flow of time on board the ship. Generates a significant amount of flux when used. Research on prolonged exposure to the effect was described as 'worrying' and quietly halted.Even if incoming fire cannot be completely avoided, the pilot often has a choice in just where the damage is taken, which can result in reduced damage impact. Level 1. +50% maneuverability (piloted ship) Level 2. -50% weapon and engine damage taken (piloted ship) Level 3. +50% armor for damage reduction calculation only (piloted ship)Jun 14, 2023 · Any suggestions or personal preferances on fighting/scav/smug fleet compositions? been playing with default explorer starting ships and got to a point i have 9mil credits and confused on what to buy for what roles.. im wanting to build/buy ships i can swap in and out for certain situations ect and if possible the weapon/caps/vents & hullmod set ups for each ship you use, Playing TABS in the ... Dextral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.Energy. Category page. Edit. Energy weapons do energy damage (with some exceptions, like the Graviton Beam and High Intensity Laser ). They generally have good accuracy but short range and poor flux efficiency. Energy weapons have unlimited ammo (except for the Antimatter Blaster ), but some energy weapons such as the Burst PD Laser and ...The Plasma Dynamo is a special item. It can be installed into the Mining industry. Plasma Dynamos have a base price of 100 000 credits. Gas or Ice Giant. Increases volatiles production by 3 units. As an industry item added in Version 0.95, a Plasma Dynamo can be found in all Special Item spawning locations. Only up to date for version 0.95. It is likely still broadly correct but not verified ... The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. The Gargoyle is a large defense drone deployed by ... This skill no longer exists as of version 0.9a. Planets of all hazard ratings can be surveyed from the start (hazard ratings are rarely 100% or lower anyway), the Remote Survey ability has been moved to Salvaging (skill), and the Surveying Equipment is no longer available from skills (but still exists as a hull mod to be found and learned).A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Some of these also affect NPC colonies. In Starsector 0.95 threats do not appear till the colony reaches size 4. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0.96, combining pirate and Pather ...Contacts are the characters in that work with the player and have various missions and opportunities. They are located on a specific market and can be talked to by visiting it and using the comm directly. Contacts acquire missions over time, and will usually have several missions to offer to the player, depending on their type, importance, and relationship with the player. The most common way ... The baseline specifications for ship loadouts are notoriously conservative, and an experienced engineer can push them well above their stated limits. Level 1. +20% maximum flux capacitors (all ships in fleet) Level 2. +20% maximum flux vents (all ships in fleet) Level 3. +10% ordnance points (all ships in fleet)Armored Weapon Mounts. Edit. Increases the durability of all weapons by 100% and reduces recoil by 25%, but decreases their turn rate by 25%. Also increases the ship's armor by 10%. S-mod: increases rate of fire of non-missile weapons by 10%. Note that this will also increase their flux use.Coronal Hypershunt and Other Discoveries - Starsector 0.95a Update - Let's Play #23 - Legion XIV 2X. Along with new story missions, Starsector has added a lot to discover on the star map in the 0 ...Starsector - Coronal Hypershunt // EP39 - YouTube. Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played ...Can't reach the Coronal Hypershunt? : r/starsector • 2 yr. ago by ciaranjohn12 Can't reach the Coronal Hypershunt? I'm trying to board a Coronal Hypershunt in orbit around a Blue Giant. I'm being pushed away from it in my 20 burn fleet, is there something I'm missing here? Thanks in advance! 7 17 comments Best Add a Comment"Visit the Academy" is an early mission in the Galatia Academy mission chain. It is immediately followed by the "Talk to Sebestyen" mission. If a cycle has passed without the player visiting the Academy, there is a chance (20% at each non-hidden market visited) that the player may encounter a "distinguished academician" in the bar. Talking to them will generate the mission after a brief dialog ...Energy. Category page. Edit. Energy weapons do energy damage (with some exceptions, like the Graviton Beam and High Intensity Laser ). They generally have good accuracy but short range and poor flux efficiency. Energy weapons have unlimited ammo (except for the Antimatter Blaster ), but some energy weapons such as the Burst PD Laser and ...A little trick for coronal hypershunt fight I ran into coronal hypershunt when doing some exploration & bounty hunting, so I just used whatever in my fleet to give it a try. Did several S/L and found Doom can be really helpful for this fight.Refined heavy elements, including common actinides and other, heavier, exotics essential to high-energy systems and advanced research applications.In-Game Description Transplutonics are a commodity found throughout the sector. Transplutonics are produced by the Refining industry (pop size - 2). They are demanded by Heavy …The IR Pulse Laser is a light pulse weapon. It is the smaller version of the Pulse Laser. This baby brother of the Pulse Laser fulfills a similar role in a smaller package. Compared to the Tactical Laser, it trades off range, accuracy against moving targets and flux efficiency for increased DPS and the ability to inflict hard flux. It is most useful where the ability to …Whether due to battle damage, manufacturing defects, or cycles of poor maintenance, this ship's drive field is suffering from permanently degraded performance. Maximum burn level decreased by %s. Sensor profile increased by 50%. Supply cost to recover from deployment reduced by 20%. 0.9.1 Split off from Degraded Engines Only up to date for version 0.95.1. It is likely still broadly correct but ...Coronal Hypershunt : r/starsector by Ok-Butterscotch7834 Coronal Hypershunt So can i use this thing on existing colonies? I dont see the option to do so. The only information I found was in the "consider other factors" tab after surveying a colony. 8 5 comments Add a Comment Erund • 1 yr. agoCoronal Hypershunt and Other Discoveries - Starsector 0.95a Update - Let's Play #23 - Legion XIV 2X. Along with new story missions, Starsector has added a lot to discover on the …Slipstreams are "rivers" in hyperspace that propel fleets along their length at high speeds. They can be used for fast, fuel-efficient travel, or pose barriers that must be crossed. Motion along a slipstream costs half the fuel to travel the same distance normally in hyperspace, in addition to the fuel savings from traveling above burn 20. Slipstreams in the Sector largely follow pre-defined ...Characters in Starsector story and lore. Contains spoilers for the main story plot. Current High Hegemon of the Hegemony. Before he became High Hegemon, he had rallied the defenders of his home world of Chicomoztoc against the Tri-Tachyon invasion in Cycle 194. In spite of being viewed as "hive-scum" by his opposites due to his origins in the slums of Chicomoztoc, they hold him in grudging ...A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Some of these also affect NPC colonies. In Starsector 0.95 threats do not appear till the colony reaches size 4. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0.96, combining pirate and Pather ...An extremely long-range, high damage energy beam cannon, often mounted on support cruisers with great effect. The High Intensity Laser is a powerhouse weapon that has an energy rating well beyond the giga-watt range. To produce such power for an extended period of time, the design relies on a built-in fusion power core. This core still requires an …A little trick for coronal hypershunt fight I ran into coronal hypershunt when doing some exploration & bounty hunting, so I just used whatever in my fleet to give it a try. Did several S/L and found Doom can be really helpful for this fight.The Omen provides amazing combat and strategic utility via its EMP Emitter ship system, and built-in High Resolution Sensors hullmod. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. In truth, the ship should be built around the EMP emitter being treated as it's Primary weapon - It lacks enough …Category page. Edit. High Tech hulls include some of the top-performing vessels in the sector. These ships rely greatly on energy based weapons, and boast the greatest shield and flux stats for hulls from each respective class . Some High Tech hulls also come equipped with the unique Phase Cloak ship system.Lidar Array is a ship system found on the Invictus. Passively increases weapon range by 25%. When activated: Has 3.25 second wind-up, 5 second duration, 1 second wind-down. +200% rate of fire, +100% range, +50% projectile velocity and reduced recoil for hardpoint weapons. Disables all turreted weapons while active. Cooldown of 10 seconds. LIDAR …Any suggestions or personal preferances on fighting/scav/smug fleet compositions? been playing with default explorer starting ships and got to a point i have 9mil credits and confused on what to buy for what roles.. im wanting to build/buy ships i can swap in and out for certain situations ect and if possible the weapon/caps/vents & hullmod set ups for each ship you use, Playing TABS in the ...This page contains the version history of Starsector (formerly 'Starfarer'.) The latest version change log and discussion thread can always be found on the official site in the Announcements subforum and is where all of the information below was obtained. Blog post/download links here. Hotfix: 0.96a-RC10, May 20, 2023 Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the ...Index. Welcome to the StarSector Wiki forum! This forum can be used by members of this community to discuss topics related to their wiki. Some communities prefer to use the Community Portal instead for wiki discussions; it's up to you. Notes: You may have to purge this page to see changes; for more explanation and how to set up new forums, see ...Baikal Daud is the High Hegemon, the leader of the Hegemony faction. Daud is shorter than he is made to appear in the holos, which exaggerate his height for "image" purposes. Daud grew up in the hive-cities of Chicomoztoc, the capital world of the Hegemony. In c.190 during the Second AI War, as a patrol commander, Daud encountered the Tri-Tachyon Astral-class carrier TTS Ephemeral and pursued ...Originally developed by Diktat engineers after spending cycles dealing with the unique conditions of the inner Askonia system. Decreases the effect operating in a solar corona has on combat readiness by 75%; also has the same effect against storms in deep hyperspace. In combat situations, reduces energy damage taken by 10%. OP cost: 3/6/9/15 S-mod: …Two Tesseracts are found guarding each Coronal Hypershunt, and one appears in a late-game, one-off contact bounty with a large Remnant fleet. Each Omega ship has exceptional flux stats, defenses and mobility, and is armed with unique powerful weapons not known to other factions. Further, when an Omega ship is destroyed, it breaks up into ... The Phantom is a specialized destroyer class phase transport. It features no weaponry, but is equipped with an Advanced Ground Support hull mod for raiding. Even though it's not a Civilian-grade Hull ship it still benefits from the Bulk Transport Industry Skill, gaining +2 base Burn bonus. 0.95a Introduced to the game Only up to date for version 0.95. It is likely still …Can't reach the Coronal Hypershunt? : r/starsector • 2 yr. ago by ciaranjohn12 Can't reach the Coronal Hypershunt? I'm trying to board a Coronal Hypershunt in orbit around a Blue Giant. I'm being pushed away from it in my 20 burn fleet, is there something I'm missing here? Thanks in advance! 7 17 comments Best Add a CommentThe Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. The high flux capacity should be utilized to defend itself as it cannot easily tank unshielded damage ...The Corrupted Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Corrupted Nanoforges have a base price of 50 000 credits. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Appropriate industries are Heavy Industry or …当硬幅能达到50%(或更高)时,速度降至最慢,相当于原速的33%</p>\n</li>\n<li>\n<p dir=\"auto\">新船插</p>\n<ul dir=\"auto\">\n<li><code>自适应相位隐形</code>:只有当硬幅能达到75%(或更高)时,速度才降至最慢,相当于原速的33%</li>\n</ul>\n</li>\n<li>\n<p dir=\"auto\"><code>相位锚定</code>:</p>\n<ul dir=\"auto\">\n<li>将进入相位状态瞬间产生的幅能降至0</li>\n<li>在相位状态中,增加两倍软幅能耗散和武器冷却/重装速度</li>\n<li><strong>每场战斗中</strong>,一艘有该船插的相位船可以在即...Fandom Apps Take your favorite fandoms with you and never miss a beat. Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Increases colony income by 25%, or by 125% with an Alpha Core, a Dealmaker Holosuite, and improvements Reduces ... 14 5 comments Best Add a Comment orost • 2 yr. ago It's not on the map. You can try going to the map and checking the system view on all explored blue giants. If you've seen it before, it'll be visible there. For future reference, Captain's Log is a mod that will mark shunts and similar things on the map. A Starsector mod that adds an aggressive, player-like faction with access to most vanilla ships and equipment. Also adds the ability to make custom star systems using the mod&#39;s settings.json. -...Starsector (formerly Starfarer) is a top-down 2D space sandbox/RPG/combat game by Fractal Softworks. It is in development with the current version at alpha 0.95.1a and no specified release date for the final version. From the website: Current Features Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to level up your skills Detailed space combat ... Commodities. Commodities are goods such as supplies, food, fuel and machinery produced by markets for local use and/or to trade to other markets. Commodities have different prices depending on the local supply and demand, the stability of the market, and any ongoing trade disruptions.When you found a Corona hypershunt you have to defeat the 2 Doritos who guard it. They drop the most powerful weapons of the game mind you but killing them is a late game task because you need a really strong fleet to pull that of. After that you have to bring a lot of building materials to the hypershunt to repair it. Hyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit …Find a coronal hypershunt. fucking die Clear out the friends guarding it. Repair it. Establish a colony within 10 LY of the hypershunt, and slap that thingy on the colony. So long as …The settings.json is located in Starsector\starsector-core\data\config\settings.jsonIf you're willing to cheat to find hypershunts: It's possible to find hypershunts by opening your save file though Starsector/saves/[your save file]/campaign and using find-and-replace to find stuff. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find.The Omen provides amazing combat and strategic utility via its EMP Emitter ship system, and built-in High Resolution Sensors hullmod. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. In truth, the ship should be built around the EMP emitter being treated as it's Primary weapon - It lacks enough …Various food products, preserved and packaged for export. Guaranteed shelf-life no less than five Domain-standard years.In-Game Description Food is a commodity found throughout the sector. Food is a moderately common product guarenteed to appear on most 'habitable' planet types; Arid, Jungle, Terran, and Tundra planets. It can also appear on …The Spark is a Remnant interceptor. Remnant fighters can be used by the player without special skills, as LPCs can be obtained as loot from defeated Remnant fleets and research stations. 0.95a Now uses "high delay" PD Burst laser which has halved charge regeneration Effectively: same initial damage burst, halved sustained damage after that 0.8.1a-RC5 Engagement Range reduced from 5000 to 4000 ... Characters in Starsector story and lore. Contains spoilers for the main story plot. Current High Hegemon of the Hegemony. Before he became High Hegemon, he had rallied the defenders of his home world of Chicomoztoc against the Tri-Tachyon invasion in Cycle 194. In spite of being viewed as "hive-scum" by his opposites due to his origins in the slums of Chicomoztoc, they hold him in grudging ...The Domain Exploration Derelict (or simply derelicts) are a "faction" representing the leftover exploration and colony ships sent by the Domain to explore the Sector. Some of these probes and ships are still around, waiting for someone to recover them. They are the remnants of the Explorarium, the Domain organization that first discovered and charted the Persean Sector. At least two versions ... Starsector (formerly Starfarer) is a top-down 2D space sandbox/RPG/combat game by Fractal Softworks. It is in development with the current version at alpha 0.95.1a and no specified release date for the final version. From the website: Current Features Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to …Coronal Hypershunt and Other Discoveries - Starsector 0.95a Update - Let's Play #23 - Legion XIV 2X. Along with new story missions, Starsector has added a lot to discover on the star map in the 0 ...This ship system is known to be used on the following ships: Omen Shade Has 0.5 seconds windup, 4 second duration, 0.5 second wind-down. Costs 20% of ship's base flux to activate and generates 1 flux/second while active. Can be used with shield up, but cannot be used in phase space. Fires energy/EMP bolts randomly at missiles, fighters and ships within 500 su range. Fire rate is about 5/second ...Coronal Hypershunt : r/starsector by Ok-Butterscotch7834 Coronal Hypershunt So can i use this thing on existing colonies? I dont see the option to do so. The only information I found was in the "consider other factors" tab after surveying a colony. 8 5 comments Add a Comment Erund • 1 yr. ago This skill no longer exists as of version 0.9a. Planets of all hazard ratings can be surveyed from the start (hazard ratings are rarely 100% or lower anyway), the Remote Survey ability has been moved to Salvaging (skill), and the Surveying Equipment is no longer available from skills (but still exists as a hull mod to be found and learned).Temporal Shell. Speeds up the flow of time on board the ship. Generates a significant amount of flux when used. Research on prolonged exposure to the effect was described as 'worrying' and quietly halted.Hyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit …Essentially a Heavy Blaster that deals fragmentation damage. This results in slightly lower damage per shot and DPS against armour and shields (Fragmentation is only 25% as effective as energy against these), but much, much higher damage against hull. Has slightly better flux efficiency than the heavy blaster. 0.95.1a (December 3) Damage set to 1400 …Fandom Apps Take your favorite fandoms with you and never miss a beat.Coronal hypershunt strategies? I think the first time I found a coronal hypershunt was because I had an exploration mission for it. I saw the two unidentified vessels, left, quicksaved, came back and charged at it with my champion, apogees and a few other insignificant ships.Portrait25 through Portrait31 have inspired the faction leaders in Sid Meier's Alpha Centauri: Portait25 is based off of Chairman Sheng-Ji Yang of the Human Hive. Portait26 is based off of CEO Nwabudike Morgan of Morgan Industries. Portait27 is based off of Lady Deirdre Skye of Gaia's Stepdaughters. Portait28 is based off of Sister Miriam Godwinson of the …About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket …Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played Starsector for o.... Starsector - Coronal Hypershunt // EP39 - YouTube. SThe February 4, 1964 issue of the Bulletin of Ben The coordinates are in x,y format using absolute references from the center of the map, which is 0,0 starmap.json is used to define the coordinates of objects on the campaign layer starmap. It is helpful to refer to the Map of the known Modiverse thread to ensure minimal cross mod comparability issues, such as two mods using the same location The … When you found a Corona hypershunt you have to Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Dev mode can be activated by editing settings.json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Do note, however, that it will not fully activate it (e.g. you're unable to modify other faction's colonies ... The Corrupted Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Corrupted Nanoforges have a base price of 50 000 credits. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Appropriate industries are Heavy Industry or … Refined heavy elements, including common actinides and other, heav...

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